Town: Fìkh Lr-20k Lǐdbè

Fìkh Lr-20k Lǐdbè

Fìkh Lr-20k Lǐdbè
Example Constructi architecture.
StateFederation of Alveria
ProvenceKhǐnèzhog District
RegionLîhi Dihu̽ Meadows
Founded1058
Community LeaderAdministrator Trthêg̈kdo Zlêg̈ Trëkdsëm
Area5 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2062 m (6765 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population1210
Population Density242 people per km2 (605 people per mi2)
Town AuraAbjuration
Naming
Native nameFìkh Lr-20k Lǐdbè
Pronunciation/ˈmidɛl/ /ˈlɪdbɤ/
Direct Translation[blind] [rice]
Translation[Not Yet Translated]

Fìkh Lr-20k Lǐdbè (/ˈmidɛl/ /ˈlɪdbɤ/ [blind] [rice]) is a subtropical Town located in the Khǐnèzhog District of the Federation of Alveria.

The name Fìkh Lr-20k Lǐdbè is derived from the Constructi language, as Fìkh Lr-20k Lǐdbè was founded by Trthêg̈kdo Zlêg̈, who was culturaly Constructi.

Climate

Fìkh Lr-20k Lǐdbè has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cold 9°C (48°F). Fìkh Lr-20k Lǐdbè receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fìkh Lr-20k Lǐdbè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2062 m (6765 ft) above sea level.

Overview

Fìkh Lr-20k Lǐdbè was founded durring the late 12th century in winter of the year 1058, by Trthêg̈kdo Zlêg̈. The establishment of Fìkh Lr-20k Lǐdbè suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Lr-20k Lǐdbè which required millitary assistance exterminate before the community could finish being built.

Fìkh Lr-20k Lǐdbè was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Lr-20k Lǐdbè is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fìkh Lr-20k Lǐdbè is buildings have been located at convienant points along the swamp Fìkh Lr-20k Lǐdbè was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Fìkh Lr-20k Lǐdbè's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Looking around Fìkh Lr-20k Lǐdbè you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Fìkh Lr-20k Lǐdbè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fìkh Lr-20k Lǐdbè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Lr-20k Lǐdbè.

Fìkh Lr-20k Lǐdbè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Lr-20k Lǐdbè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Lr-20k Lǐdbè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Lr-20k Lǐdbè's public wards, blessings, and other arcane systems.

Fìkh Lr-20k Lǐdbè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Lr-20k Lǐdbè's grid is powered by a god's will and kindness.

Fìkh Lr-20k Lǐdbè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fìkh Lr-20k Lǐdbè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Lr-20k Lǐdbè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Lr-20k Lǐdbè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fìkh Lr-20k Lǐdbè's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Fìkh Lr-20k Lǐdbè during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Snake, Viper near Fìkh Lr-20k Lǐdbè are known to be a mutant strain of the creature.

Fìkh Lr-20k Lǐdbè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Transmutation energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4852 m2
    • Cattle and Similar Creatures: 302
    • Poultry: 3630
    • Swine: 242
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

368 of Fìkh Lr-20k Lǐdbè's population work within a Foundational Occupation.

782 of Fìkh Lr-20k Lǐdbè's population do not work in a formal occupation, but do contribute to the local economy. 60 (5%) are noncontributers.

Points of Interest

Fìkh Lr-20k Lǐdbè is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Fìkh Lr-20k Lǐdbè's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fìkh Lr-20k Lǐdbè was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Lr-20k Lǐdbè lost 118 people, 353 livestock, and 45 buildings. The conflict ended after roughly 152, when members of Fìkh Lr-20k Lǐdbè's militia enacted an operation to destroy or capture a particular enemy artifact. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with an assault and siege on the research site, which ended in a stalemate for Fìkh Lr-20k Lǐdbè's forces. The war is remembered in legend by Fìkh Lr-20k Lǐdbè's bards, historians, and legend keepers.

History